![]() ![]() Initiating the move after a short hop will also ensure one gets the most out of the attack. Therefore, the player must keep in mind to release the button and fire off the move before it hits the floor. However, in Smash 4, the move will continue to drop past Lucas's level if left to fully charge, hitting the floor and nullifying the attack, not unlike all iterations of Ness's PK Flash. In Brawl, a fully-charged PK Freeze will explode before reaching past where Lucas is standing, making it effective on flat terrain. To compensate for its ability to freeze, it has a lower damage output and less knockback than PK Flash. At its smallest, the opponent is frozen for a shorter period of time. PK Freeze does gain slight power and the opponent stays frozen longer if PK Freeze is at its largest. Compared to PK Flash, PK Freeze has far more horizontal mobility and charges much faster. Lucas will stop the attack if he gets hit, much like Ness will stop when attacked during his PK Flash. Lucas does not have to wait for the snowflake to charge completely, however, and can unleash its icy energy when the time seems right. If the crystal hits any terrain while it is charging, it will disappear harmlessly, causing endlag that can be punished, so the player must release the button at the right time. After the snowflake charges enough, it will explode, freezing anyone in the surrounding area, as well as harshly damaging the players who are hit. ![]() ![]() When the player uses PK Freeze, Lucas fires a PSI-based snowflake into the air, charging up its power while the crystal hovers in the air. ![]()
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